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[Mar. 26th, 2004|12:36 pm]
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[Current Mood | hungry]

Today's Loserz reminds me just why I love that comic.

So, while on the subject of craving RPGs, I'd like to add to my List of Games to Play Before I Die:

All Flesh Must Be Eaten
For all those who love zombie flicks, and have said "Man, if I was in this movie and in so-and-so's place, I'd do it so much better!", this game's for you. Essentially, it asks, how can we provide maximum zombie goodness, in all sorts of settings and for all kinds of campaigns? The game examines the notion of zombies throughout history, and in various genres of books and movies, and provides a toolkit for a game master to put it all together. It's got your regular zombies, alien zombies, medieval zombies, post-apocalyptic zombies, and then some more zombies after that! (I think I should just buy this book, and then leave it surreptitiously, wrapped in a baby blanket and with a mysterious note, on Jeff's doorstep, and see what happens. He's certainly watched enough zombie films, and he's been secretly wanting to try his hand at GMing - I just know it.)
Feng Shui
For one, who can resist a Hong Kong action movie-style game, with cheesy kung fu, blazing guns, undead eunuch sorcerers and killer cyborgs? For another, the game focuses on alternate histories and changing the flow of time, and I'm a huge sucker for alternate histories. Sign me up.
Big Eyes Small Mouth
This game is to anime as Champions is to the super hero genre -- it does the impossible task of unifying the vast cacophonous world of anime, all the cat girls and mechas and peasant boy heroes and demons and bounty hunters and so on, under one universal balanced game system, all the while retaining that particular gleeful anime charm. I would deeply want to find somebody that likes the same anime as me, and that can GM this game.
Birthright AD&D campaign setting
Birthright is unique among the RPGs on my list, or perhaps even in the gaming world, in that it lets you roleplay a ruler of a whole country, a divinely chosen monarch with the blood of land-rule in your veins. You also get to role-play the management of your country, and while good strategy computer games like Civilization and Age of Empires already let you do that, the difference here is that you have a live GM as your processor, and you can really tell some amazing stories. Plus, as the embodiment of your land and peoples, you still get to go on epic quests and involve yourself in political and religious intrigue. I'm sad to see that the game has gone out of print, but I'll see if I can track down a copy anyways.
Unknown Armies
There are various occult horror / conspiracy games out there -- Delta Green, Kult, Call of Cthulhu, and so on. Unknown Armies is the one I would love to play. It's a game about postmodern magic, and most importantly, of obsession, and the price you pay for your powers.

There, that should be it. Now, nobody expose me to any more good RPGs, cause I've already got quite a backlog to work through! :)

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Comments:
[User Picture]From: [info]mishamish
2004-03-26 09:08 pm (UTC)

(Link)

Birthright sounds pretty close to many aspects of a HackMaster campaign Crash ran for us back in Douglasville. He pretty much designed the world, from the geography to the politics to the weather to the pantheon, EVERYTHING, then set us loose in. So, while everyone else was trying to figure out what subtle quest hooks we were supposed to be responding to, my character set out on a campaign to overthrow the Empirical government, discredit the Grel (Grunge Elves... my character was a Pixie Faerie... in case you haven't played HackMasker, Grel *EAT* Pixie Faeries) and eventually destroy them politically, RE-INSTALL the ORIGINAL line of rule (just to keep things neat), and then use the ENTIRE thing (besides hurting the Grel, which was just personal) as a way to promote my OWN ambitions (and the Pixie Faeries powerbase) in the local governance of the Pixies.

Luckily, Crash had played a few conspiracy and political RPGs before, and was able to throw us a few curve balls that weren't simply "No, you can't do that" or "Rocks fall! Everybody dies!"